![]() The next year, Arcangel displayed the work as a multi-channel video installation at Team Gallery in New York, with the modified Nintendo Entertainment System console in view. Its Internet presence led to offers to show the work in real life. The artist was more interested in sharing how the modification was done than in the final product's aesthetics. Cognizant that he could not display in galleries, it was Arcangel's first work for the Internet and was intended for Internet virality. As originally designed, the work was meant for sharing rather than exhibition. Soon out of college, Arcangel shared the original Super Mario Clouds video and code on his website in 2002. Production and exhibition Installation view, Vienna, 2013 In what's left onscreen, pixelated clouds slowly scroll over a blue background. The mod removes visual assets from the Nintendo Entertainment System game, removing the mushrooms, grasses, and protagonist ( Mario), and leaving just the blue sky and its white clouds. Super Mario Clouds is an installation artwork based on a hardware modification to a Super Mario Bros. Super Mario Clouds is among the artist's best known works. Its first major exhibition was the 2004 Whitney Biennial. ![]() in which all game assets besides the sky and clouds are removed. Super Mario Clouds is a 2002 multi-channel video installation artwork by Cory Arcangel that displays a modified version of the video game Super Mario Bros. com /things-i-made /2002-001-super-mario-clouds 2002 installation artwork by Cory ArcangelĬoryarcangel.
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